須美子, Sumiko in kanji
Portland, OR / Available for work

Sumiko Gray

Graphic and web designer with experience across print, apparel production, and digital. I've worked on production for Adidas and Nike, small business branding, and responsive web builds.

Background. I've worked across the full production pipeline. I build print campaigns for local businesses, develop apparel graphics and technical schematics for brands like Adidas and Nike, and design and build responsive websites and apps. I like projects that go from concept to a finished product, whether that's a flyer, a garment, or a live site.

Print design Branding Apparel production Technical schematics Responsive web design HTML / CSS Social & digital ads Adobe Creative Suite
01

Design

Print branding, direct mail, apparel graphics, and social campaigns.

Efficiency Heating and Cooling print branding
Efficiency Heating & Cooling

Different size flyers, magnets, and postcards for new and existing customers. A full print branding system built for a recurring seasonal campaign.

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Direct mailers Apparel graphic design Apparel and graphic design TriMet Facebook social media campaign Facebook business ads
02

Web design & development

Responsive sites and app design built end to end.

PDX Recycler app
PDX Recycler app

An app concept for Portland Curbside Recycler, designed to make sorting and pickup schedules simple to check on the go.

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PDX Recycler responsive website Efficiency Heating and Cooling web analytics
03

3D & character design

Character modeling in Blender, built for an original illustrated story project.

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Miko, character model

A fully rigged 3D character built in Blender for an original book and animation concept. Modeled, textured, and optimized for real-time viewing in the browser. This is the file exported straight out of Blender.

04

Production

Technical schematics and separations for apparel manufacturing.

Adidas apparel production
Adidas production

Adidas apparel production work creating full schematics of fabrics, trims, and graphics for manufacturing.

Nike production Screenprint separations
05

Working with Claude

A look at how I take a project from a rough idea to a finished piece using Claude Cowork.

Step 1
Talk it through

I bring Claude a rough idea, like a character, a story, or a design direction, and we talk it through together.

Step 2
Build in the studio

Claude organizes the project's assets, drafts, and files into a live studio dashboard I can check in on anytime.

Step 3
Review and edit

We go through drafts together, tightening details and reworking anything that isn't quite right.

Step 4
Fold in new ideas

New directions get folded back into the project, and the process starts again.

...and back to the next idea.